You Fight Defensively, you don’t use Total Defense. : +4 is way too high for this. Not bad. A 10 or a 12 should be fine. : This is why piddling bonuses to Disguise are not very well-appreciated. The following options are available to all dwarves who have the indicated favored class. Certainly not bad, though. : Strangely requires Weapon Specialization instead of Point-Blank Shot, but as a Swashbuckler you qualify for that. : This isn’t that bad; it just means you have to inflict Nonlethal damage. : If you want to fully capitalize on all your Deeds, you need this. Also, you obviously need to be a Kitsune for this. : Same as always, but now ranged. It’s the only way you can truly control, and I’m pretty sure it’s intended to be kosher despite not being mentioned on the page. Yay! They didn’t bother to add in any change to Precise Strike, so RAW, you can’t use it if you attack with a weapon in your off-hand, which defeats the whole point of this archetype. From Project 1999 Wiki. Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! Front Page; Adventure Log; Wiki; Characters; Items; Maps; Leveling Checklist This is a list of steps to take when your character levels up to make sure he or she is properly updated when the party level increases. : This right here is why you always want to keep at least 1 Panache in your pool. For instance, Finding Haleen is broken if your GM lets you take it. Feel free to throw this in the toilet if you think otherwise, but know that your skill points will take a hit. : Very rare and straining on the eyes. BTW, use daggers. I’d just get a bayonet, though. The Pathfinder Advanced Player''s Guide includes: . : A penalty to Charisma, and a bunch of stuff that doesn’t benefit you very much at all. Not terrible. The first half is what you want; if you use a rapier, which isn’t a poor choice at all, decide whether you value an early feat or a later weapon enhancement more. : I really like Dirty Trick, if you haven’t noticed. : These guys are flexible, due to their variable Ability bonuses. In a departure from the norm, this page begins by explaining the reasons not to choose the Swashbuckler class kit, followed by the niche of this beloved class's benefits. Curse Everyone You Meet! Swashbucklers combine the outgoing personality of a bard with the martial capabilities of a fighter. 57): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent (Pathfinder RPG Core Rulebook 99) as a swift action instead of a standard action. Considering the FAQ on Weapon Finesse was made before Dirty Trick existed, I would allow Weapon Finesse to apply to it given the fluff of this ability were I GMing, but you’ll probably have Agile Maneuvers by this point anyway. Makes a Fetchling nigh-untouchable in the dark. 125 An inspired blade is both a force of personality and a sage of swordplay dedicated to the perfection of combat with the rapier. : If you’re a Picaroon, this is a very nice offhand weapon for you, if you can get Exotic Weapon Proficiency for it. The +2 to Attack Rolls and Damage is just icing on the cake, in case they can’t run away. Try the Superhuman, Animalman and Telepath! : If you don’t have Low-Light Vision, this is a cheap way to get it and a small bonus to Perception. : You have a rather nifty ability that relies on Intimidate, and there are some nice Feats out there which use it. And yet again, this is pretty good for you. No problem with Slashing Grace, as it never specifics melee attacks. It’s like Dervish Dance, but instead of requiring you use a Scimitar, it requires a stat you’ll always have, a feat you get gifted, and another feat you can probably make room for. If you aren’t interested in any of that, Dual Minded is a very good tradeoff, because your Will save is rather poor by default. Any Class that receives mechanical advantage from having a high CHA and Diplomacy as a Class skill would seem to have a very obvious non-Combat role. is, frankly, the only Dare with a decent enough effect that I would consider it; not for the Panache-refreshing requirement, but for the free Dodge bonus. Which is basically all the time with Signature Deed. Choose a swashbuckler style. You become trained in Acrobatics or the skill associated with your style. : This is Whirlwind Attack on steroids, and doesn’t require a ton of terrible feats. There's so many of them for 1e and I love them but I haven't seen any for 2e yet. The Pathfinder Swashbuckler is pretty much exactly what comes to mind when you hear that word - a lightly armored, dashing swordsman that can fight with one hand tied behind his back. 1 This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. Again, if your GM allows you to pull stunts to regain Panache, this isn’t as big of a hit. Or your cape. That’s what I’m here for. Hero’s Fortune is cool, especially combined with Blood of Heroes. If you want a Wizard cohort or something, dismiss your squire after this upgrades to Leadership. Only works for a select few non-light weapons, though. The AC penalty doesn’t mean much to you. It’s basically Weapon Specialization for 15000 gold. Technically you could do this ranged anyway, since daggers are melee weapons. I’m not going to go over every Trait ever, because some other nutjob. : You want Div- or Rakshasa-spawn here. Not so much for the Charisma bonus to AC; that’s nice, but more helpful early on. All that said, if you’re not using a light weapon and are willing to accept the attack roll penalties to Opportune Parry as well as spreading your stats a bit thin, Power Attack is a nice, reliable boost to damage, as it always is. It’s like Challenge but all the time, it’s great. High Dex means you’ll be one of the stealthiest party members. Can You Defeat Jacob's Tower? This ability alters the swashbuckler's weapon and armor proficiency. : Okay, this sounds kind of nice-ish on paper, but by level 19, if you can’t afford a Resurrection or your Cleric doesn’t have Breath of Life, something is wrong. : This requires a specific trait to really function, and eats up your Swift Actions, but if you want it, it’s a nice way to increase your damage with no accuracy penalty. : Similar to the Elf, the Charisma bonus is all you’re here for. That’s the same stats as the cutlass, rapier, and scimitar, all 1-handed weapons. But, I just think a Swashbuckler should have some craftiness to him, y’know? On the other hand, this is. Awesome Inc. theme. Do note that, technically, you don’t ‘drop something below 0 hit points’ with NL damage, but I’d think the intent here is clear enough for any GM to understand. Choose a 1st-level deed from the swashbuckler’s deeds class feature (you can’t select opportune parry and riposte). : More often than not, if you can’t get an exotic weapon through your race, I’d recommend using a martial one. Swift Action is good, but on the other hand it interferes with a few of your other Deeds. : Straight upgrade so that your weapons work with your class abilities. As of right now, it's barely more than a rough draft, and I expect I've made some mistakes. You gain a small amount of panache and the ability to perform a single 1st-level swashbuckler deed. The Small size bonuses with 30 foot movement and Darkvision help to alleviate it somewhat, but I would think long and hard before choosing this race. I hope you assumed that one. I would for the most part avoid spending the Panache to make it a Swift action. : Not the worst ever, but just take Weapon Specialization and Point Blank Master. One major step toward expanding those options is the recent release of the Pathfinder Second Edition Advanced Player’s Guide (Paizo, Amazon) providing new ancestries, backgrounds, archetypes, spells, equipment, and the Second Edition versions of four Pathfinder class options: Investigator, Oracle, Swashbuckler, and Witch. Note that you substitute Charisma for Intelligence here, so you can Thog it out and still take this. Saves you from wasting an action in the first round of combat. This is your standard Human Swashbuckler, who aims to buckle as many swashes as he can possibly reach with the tip of his sword. ; you can make the thing damned near indestructible if you try hard enough, and it’s lighter than a Buckler, so hey. Also, you can Take 10 on Bluff. Greater is eh. I am used to playing simpler Pathfinder classes like rogue or cleric. I’ll only list those that have some particular worth to Swashbucklers. All right, the Str/Con bonus is only half useful for you, but some of the Bloodrager benefits are cool. : Somewhat more situational than Corrosive/etc, but more damage. Doesn’t take up a bonus and is pretty cheap, so you may as well. Furthermore, the critical multipliers of such weapons increase by 1 (×2 becomes ×3, and so on). Note, though, that if you can avoid a full attack by moving 5 feet, Dodging Panache is a better use of your Panache. Or I’ve missed it, which is entirely possible. You get a static +1 to attack rolls and damage, which never scales, and can activate the ability as a Move(and later Swift, I’m not even sure if that’s better given your gluttony for Swift Actions) to get an extra bonus on them, and a small bonus to some skills. This massive data package contains exciting new rules options for players, adding even more depth of choice to your Pathfinder game! Less versatile than Targeted Strike overall, so not the best of trades. : No. Be sure to check out the master post for all of the character concepts for Pathfinder Second Edition! Technically you lose 3 Skills in exchange for two, but Perform and Profession are both pretty bad choices anyway. You become trained in Acrobatics or the skill associated with your style. , if you’re in an open field, is the most reliable way to get your Panache back, but it won’t be useful in a dungeon. : Not even once. Oftentimes a single Trait is worth more than a Feat, and this gives you two. Trade Fiendish Sorcery for the tail, and consider trading the extra resistances for that +1 NA Bonus, or keeping them and spending a feat for Armor of the Pit. The resistances and available trade-offs are mostly even. Aasimar have no Favoured Class Bonus, but if you take the Scion of Humanity alternate trait, you should qualify for the  Human FCB. The Swashbuckler is a very exciting take on non-magical combat in Pathfinder, which can become a boring war of attrition between stat blocks. FCB is same as the Human’s, so it’s pretty decent. : Probably isn’t going to come up a lot, but when it does, boy will you be happy you have it. Mentioning the Revolver for a Picaroon might be a bad idea - they're an Advanced Firearm and I believe most campaigns that use firearms stick to Early Firearms (flintlocks and such, the level that Golarion's firearms development is at), so a Pepperbox might be a better option then. They get better if you can convince your GM to let Piranha Strike affect thrown weapons. And hey, its a free action so it doesn’t prevent you from using your myriad Swift/Immediate action Deeds. All in all, I’d skip them and rely on critting for my Panache. Unless you can convince your GM both to let you use it AND to find some way for it to not break(Adamantium Crystal Chakram? Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. It’s pretty expensive to fund all these daggers you’ll be throwing around, and they’re not exactly stellar weapons to begin with. Choose a swashbuckler style. : Yeah, no. Go as low as 7 if you feel like Thogging it out. I wouldn’t build around it, though. . Here’s what you’re looking at, in colour and star ratings for the chromatically challenged: This is either extremely situational to the point of uselessness, doesn’t give enough of a benefit to be worth it, or else is totally outclassed by another option. : Yeeeeaaaah, see Craft and Perform. It's a stance that makes it so you always gain the benefit of the action without actually taking it. With TWF and Rapid Shot, you can make a ranged attack, then a melee, then a ranged, and then another melee, getting a +4 bonus on the two melee attacks, negating their -4 penalty from TWF and Rapid Shot. Really, this is what SF should have been. : While there’s not a whole lot here for you, the Ability Score Bonuses and Acrobatics boost are up your alley. : You lose access to Dodging Panache and Nimble, which nearly makes up the difference anyway. : Okay, this isn’t awful if you’re a Picaroon(with a nice GM). : Okay, I don’t like giving up Opportune Parry, but this is decent. : Preferably, your party will have someone to cast Haste, but if not or for emergencies, these are a good option. : This is Slashing Grace, but for rapiers. This is okay! For other class options available to the swashbuckler, see Dares. Known Loot . : If you use a rapier, it’s +1 to Attack and Damage that will probably stack with everything you have. Slow speed hurts, so consider trading it and Sure-Footed out for normal speed. What is its role within a party? Jump SLA...actually might help you with stunts if your GM allows them, so hey! : Losing an Init bonus isn’t a good thing, but this does ensure that you won’t be rendered useless by a 1st-level Obscuring Fog spell. : Note that this is most likely not intended to stack with Slashing/Fencing Grace or the Agile property. Resistance to Poison can be a lifesaver in certain circumstances, and the racial poison is, uh, something, I guess. : It’s not awful for you Whipbucklers. : Without access to Advanced Firearms, this is a Picaroon’s best fallback. : Coupled with the right Feats and your decent Charisma, this can make Intimidate a really nice option. : If you’re a Fetchling who meets the prerequisites, go ahead. : Okay, this feat is pretty good. Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. Jump to: navigation, search. When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. Use it if you really need it, but try and make sure you KO what you’re using it on so that you get that Panache back. Falcata Swashbuckler - Pathfinder_OGC - Google Sites Free sites.google.com. If your GM rules that Slashing Grace affects light weapons(as it probably should), this is great since you can use it with Piranha Strike. Sounds great, right? You could even make it your primary stat if you wanted; it affects Panache and a handful of Deeds(including a Save-bolstering one), and you get all the basic Face skills as well. Note that these are only rated by their stats, not their ease of acquisition; don’t go out of your way to get a blue weapon if you can’t get Exotic Weapon Proficiency free. : You qualify for this, as Swashbuckler levels count as Fighter levels. This is really well done, does anyone know of anywhere that has guides like this for the CRB classes? If you’re a Flying Blade, you want this, even if it renders a Deed moot. And some people ban that, so, y’know. Tinker is nice; take a Trait to get UMD as a Class Skill and you’ll be pretty good at it, probably better than the Rogue. You could opt for a lower Con here if you want, and increase Dex or Charisma slightly. Get Returning on all of them, and it’s doable, if still expensive. Other than that, you’ll probably just want the standard +1 AC. Kunark Era (added 2000-2001) halfling swashbuckler. That said, unless you really work toward it, you won’t be the party’s main damage-dealer. Inside, you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! A Flamboyant Weapon(no, that’s not a really stylish Intelligent Item) will help if you’re a Flying Blade; regular ranged weapons can’t get it. : Good, and you won’t regret it should you choose to take this option. +2 Perception, Stealth, and Survival is nice; consider picking up Stealth as a Class Skill via a Trait. : This is really good, and a great way to avoid attacks, especially if you really pump your Charisma/Panache. Defending doesn’t work unless you attack with it, so that’s not too useful. : If you can get this as a trait, take it. It's not super in-depth and there is only 4 of the CRB classes done but rpgbot.net has some guides for Wizard, Fighter, Monk, and the Alchemist. Archtypes like musketeer give even more benefits. : All critical threats are auto-confirmed, and the critical modifier increases by 1. See if you can convince your GM to let you get a Blinkback Bandolier, or something. For these few, the fight must be conducted with style and panache; with wit and charm; and more than a bit of luck to boot. As is, unless you’re the lone Swashbuckler in a gaggle of Rogues and Vivisectionists, you will almost never be doing this. : This is a light weapon that deals 1d6 damage and has an 18-20 critical range. Try not to nat 1, okay? Small size isn’t terrible for you, and you can trade out the very situational Defensive Training and Hatred for Eternal Hope, which is pretty nice. That said, if you can get your CMB high enough, Swift Action Steal when you hit somebody can be handy. 10 or 12, again. The other options, +Speed and See In Darkness(better than Darkvision), are good, but more situational; just pick whichever is most handy for the current combat. However, rapiers do 1d6 damage, and urumi/rhoka/katana do 1d8, so really this just patches up that slight difference in damage. : You’re not a Rogue, but this does help you hit. What am I missing? : Hey, it’s basically a free Trait, take what you can get. Well, Dares are very circumstantial, and they only take effect when you have 0 Panache, which is not a situation you want to be in often. : Okay, so I lied. You don’t need AC that badly, either, especially as a ranged build. : Okay, we’re looking at a Full Round Disarm that doesn’t cost any Feats and doesn’t provoke an AoO, a 1-round Confusion effect, automatic Trip doesn’t provoke AoO or require investment, or a stagger effect. : Nice benefits, but expensive. Immediate action is not fun, however, since you’re Swift-Action intensive as it is. You can find my Swashbuckler feat guide here. I’ve got him here with a cutlass for the crit range, but if you want to capitalize on Piranha Strike, you could go with a short sword just as well. Defeat a Red Wyrm Dragon at Level 1! : Yeah, yeah, this is amazing and the best feat anyone can take. Archived. Improved is OK but I wouldn’t take it. : In case you don’t want one of those, this is a decent alternative. Rend their souls! Description. The second part isn’t that noteworthy, especially since you become outright immune to Disarm at 11th level. You need this badly, as your daggers don’t have as high of a crit range as most Swashbuckler choices. More sight through magical fog’s not a bad tradeoff given how good some of the Fog spells are. : Bonus to Dex is good, but there’s really not a whole lot else here for you. : For those Facebucklers out there, this is +3 on all Charisma checks; Intimidate, Diplomacy, Bluff. More range is always a good thing, but considering the first part of this  is redundant, it could us something to fill its spot. Daring Infiltrator (Archetype) :(. Or juggle. Late to the party, read your guide and I am curious if you'd be willing to explain what you mean when you say "[in conclusion] [Swashbuckler] have a complete and total lack of out of combat utility". Swashbuckler and warpriest, can't wait to get my mitts on finalized copies of them :) TarkXT : Mar 3, 2014, 10:10 pm: Hawktitan wrote: At low levels it's only even slightly close if you build strength. That’s amazing. Not bad, though 3 bonus is pretty steep for Greater. is okay for low-level Gunslingers, but pointless for you; the earliest you can take it is 4th level, and you get free Improved Critical at 5th. : Before you cry out that this requires the “Grit class feature” and “Gunslinger level 11th,” Panache counts as Grit for the purposes of qualifying for Feats, and the Swashbuckler’s class features specifically call Signature Deed out a couple of times. : Same as always, except you also get a stacking +1 to the critical threat range, and it only works on rapiers. I’d rate it red, if not for the fact that, sometimes, you really do need just one more action to win. It just isn’t worth it, even if you can attack out of turn. This is the best you can get, and you should almost always take it. Swashbucklers of film and legend include not only D’Artagnan, Athos, Porthos and Aramis (the latter being my favourite), but also The Scarlet Pimpernel, Robin Hood, Zorro, and any number of pirates, such as the scurrilous Captain Jack Sparrow. Sure, it doesn’t affect things immune to Precision Damage or Sneak Attack, but this isn’t 3.5 - that’s not a big issue. +2 Perception and +1 on all saves is welcomed heartily. : Surprising, eh? But, as a Wit Swashbuckler, I would strongly advise him to take One for All. -1 AC for +2-12 damage is a steal; the penalty does NOT scale like Power Attack’s does. Arcanist: Add 1/4 to the arcanist's effective class level when determining the effects of the arcane barrier and arcane weapon arcanist exploits. If you have Power Attack already and want to save action economy, take it. and on top of that precise strike doesn't mutiply on a crit and doesn't work against all creatures. : Smack it with a hammer and it gets better. The Spell-Like Abilities are nice; consider trading Shadow Walk for Displacement. Or if you do, try and take Dueling Cape; it isn’t technically a shield. 1d4 round Stagger as a Swift Action is great. A dex build is terrible for the first three levels but catches up later. If your GM’s a nice fella, you’ll be dishing out damage per dagger like crazy assuming you can afford the proper enchantments. Could be flavourful for certain Eldritch Heritage builds. : Not a lot besides the Ability Scores, but they’re good. Although you’re not a swashbuckler, you have and can use panache. : This is actually not a good thing. Alternatively, if your party members are related to you, Kin Guardian is better. Scales okay as you level. : When this works, it’s okay. The flanking stuff is nice, and the AoO if they try to get away from you, but 1 Panache is a touch steep. Basically you’re buying mini-Deeds here. Extra opinions are always nice to have around. Side note: The rules are not just free for referencing, but free to use and make money off of! Carry a couple around with you. Just don’t use a scimitar. : Pretty much the same, but only for daggers and starknives. I wanted to get some feedback on this. : I’d rate this higher, but this loses its function at level 20, if you get there. Mysterious Avenger’s only overlap is Class Skills, which adds Disguise, which DI also adds. The Dashing Daring Dandy’s Dragoman: An In-Depth Guide To The Pathfinder Swashbuckler (recovered) This guide was recovered on November 26th, 2017 after google ate it. : If you’re using a firearm, get this as soon as possible. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. : At first glance, this looks like early-entry worse Leadership. User account menu. You gain the panache class feature, and you can gain panache in all the ways a swashbuckler of your style can. : Okay, trim the fat and this is, basically, 1 Panache for a Standard Action Trip Combat Maneuver that does a little damage. : I might be underestimating this one, but, oddly enough, there’s a Rogue Archetype I really like that does something a bit similar to this; the. This build is still very much viable if your GM is a stickler for RAW, but it shines if you can persuade them to help you out a little. Personally, if you're multiclassing Swashbuckler then I don't see a reason to go past 12 Rogue. The former has the perfect bonuses for you, and they come at no penalty! This is the Swashbuckler who focuses on Strength instead of Dexterity. log in sign up. This isn’t good even for Total Defense-users. : Natural 1s don’t affect Skill Checks. Fortitude save hurts. If you want to play a Swashbuckler, it might be helpful to you. they fail on the first (mediocre AC and poor fort save) and need precise strike to have any hope of doing the latter. Archetype Dedication Multiclass. Note that, while Fighting Defensively, you can have a very high AC and not care about the attack roll penalties because you’re using Touch attacks. Much better than the Dual Talent Human trade-off, since you get some extras to go along with the stat boosts. Ask your GM if a bayonet or something would also qualify, not that they’re very good for you. As such, I can’t wholeheartedly recommend it except in very specific builds, like a Master of Many Styles dip for those that wish to pursue Crane Style. You’ll want something to remove the penalty for it, because this archetype doesn’t. Problem is, Fort’s a high save for most monsters, and you’ve got to threaten and then confirm a crit in the first place to use this. However…. You only give up one level of your class progression, for 10 levels of the Prestige Class. However, I recommend it for others. The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma?based spellcasters who want to add a bit of dramatic flair to their routine. Pathfinder 2E Swashbuckler Class – Slicing Theatrics! But, as a Wit Swashbuckler, I would strongly advise him to take One for All. Welcome back to the latest installment of the Pathfinder Second Edition (PF2) Character Concepts series. And yes, it works with thrown weapons. : Okay, if you throw a level or two into Master of Many Styles Monk, this is helpful for dodge builds, especially Halfling ones. You already avoid provoking using your Quick Steal ability, and +2 isn’t enough. Don’t anyway. Which helps it quite a bit. : Mostly only here because of the Sword Scion trait - +1 to attack rolls and combat maneuvers. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. The problem is the fighting style itself, not the archetype. , Nauseated... these are 3/4th BAB levels, though 3 bonus is of... Are really, that don ’ t good even for Total Defense-users those... Finishing blows has guides like this that ended up affecting all attacks those... Check but before the result is revealed swashbucklers are a common trope across popular culture know a of! Is easily worth giving up Superior Feint and Targeted Strike overall, so that s! What most will consider the main meat of this to get you the! Max this ; the 1 Panache for +2-3 or so bonus eventually, so ’... To Start with, but you don ’ t Riposte at range, and rounds your. 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