Pyroblast Dot - 70% - 17.5% per tick (4) (exception to the rules) Scorch - 1.5/3.5 - 42.85%. While its low damage makes it primarily useful against low-health minions, with Spell Damage minions the spell can be improved to deal substantial damage to each enemy minion. Fireball Dot - 0%. This spell is ideally saved until it can be used to deal damage to several opponents, or until Spell Damage can be gained to amplify its effects. Change Ambush now deals 15% reduced damage against players, from 10%. This includes 'Berserker' warriors, healing-oriented priests, warlocks and murloc decks. Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. They also increase the damage of Arcane Blast and Arcane Barrage by a percentage dictated by your current Mastery value. The coefficient may be more or less than 100%, depending on various spell factors. This card can be replaced by Twilight Flamecaller, having the same effect while also summoning a 2/2 minion for one more mana. https://hearthstone.gamepedia.com/Arcane_Explosion?oldid=375316. It is very effective for dealing AoE damage while moving, and for bringing nearby rogues out of stealth. Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. Flamestrike is Arcane Explosion's more explosive, but also more expensive, "Big Brother". Increases your armor by an amount equal to 50% of your Intellect. This card's flavor text is purely humorous: no spell named Arcane Implosion actually exists. Causes an explosion of arcane magic around the caster, causing 32 to 37 Arcane damage to all targets within 10 yards. 3/3 Improved Arcane Explosion - Fun fact: Arcane Explosion spam is the strongest AoE DPS rotation in Classic (but it drains Mage's mana very quickly). So, what are you waiting for? Arcane Explosion - Spells - WoWDB Causes an explosion of magic around the caster, dealing Arcane damage to all enemies within 10 yards. DoT longer than 15 sec is calculated as 15sec duration. Arcane Missiles - 3.5/3.5 - 100% - 20% per missile (5) Fire Blast - 1.5/3.5 - 42.85%. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! Pyroblast Direct - 3.5/3.5 - 100%. I heard about some "global cooldown" that makes a 1 sec pausa after every spell. ... thus lowest possible spell coefficient from the 3.5 cast time rule (0.429 coefficient). Duration: n/a: School: Arcane: Mechanic: n/a: Dispel type: Magic: cost: 75 mana: Range: 0 yards (Self Only) Cast time: Instant: Cooldown: n/a: Effect #1 (2) School Damage (Arcane) You might want to proof-read your comments before posting them. Arcane Explosion - 1.5/3.5/3 - 14.28% Arcane Missiles - 3.5/3.5 - 100% - 20% per missile (5) Coefficient is 100% but +damage doesn’t double-dip on multiple missiles and instead is divided. This card's flavor text is purely humorous: no spell named Arcane Implosion actually exists. Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies. Arcane Explosion, like most aoe's, hits less when you're attacking more targets. It is an instant AoE effect, used primarily for clearing out low-health trash mobs, and by Arcane mages to fuel their Arcane Barrage spell. Hi all. Blast Wave - 1.5/3.5/3*0.95 - 13.57% Generates 1 Arcane Charge if any targets are hit. Change Increased the spell damage coefficient of Arcane Blast to 38.9%, from 33.1%. Kommentar von Flameenix This spell really eats at your mana. And when specced in Mortal Strikes 5/5, in addition to the other talents, arcane shot has 140% critical strike spellpower scaling! Commentaire de Silvertusk This is a very decent spell regardless of your spec; though being Arcane certainly makes this thing that much better. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. Here you got a tree with it. The talent (lvl 20) got 3 levels with 2% increase each, meaning you may get a 6% extra chance to crit by placing points in this talent. Simply browse for your screenshot using the form below. Learn how to use this in our class guide. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! MAGE Frostbolt - 3/3.5*0.95 - 81.4% Frost Nova - 1.5/3.5/3*0.95 - 13.57% Cone of Cold - 1.5/3.5/3*0.95 - 13.57% You have to look up the Spell-coefficient for our spells to see how much of your spelldamage will benefit the various spells. Fireball Direct - 3.5/3.5 - 100%. It excels at dealing exceptionally high damage for a very low mana cost; anything beyond the first cast is, essentially, a waste of mana - unless you're trying to quickly burst down an opponent regardless of how much mana you're spending. Here you got a tree with it. Which, is not too shabby. Here you got a tree with it. Arcane (Level 10) Generates 1 Arcane … This spell is much better than Arcane Implosion. Arcane Missiles is the only Arcane themed single-target spell in WoW Classic, and also the only Mage spell that you can reliably cast without being interrupted by damage in PvP, specifically when using Improved Arcane Missiles, and especially against melee players since it will auto-track them as they jump around you. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Details on spell. The talent (lvl 20) got 3 levels with 2% increase each, meaning you may get a 6% extra chance to crit by placing points in this talent. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Arcane Explosion even got a talent (Arcane Impact) in the Arcane Tree to raise crit chance, it also raise the crit chance for Arcane Blast. Two copies of Arcane Explosion are automatically included in all players' collections upon unlocking the mage class. Two Golden copies of Arcane Explosion are a reward for raising a mage to levels 28 and 30. One is Arcane missiles and it is bad, the other is Arcane Explosion which is a usable AoE spell. Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. Great footage of him taking on crazy odds.. 5/5 Arcane Concentration - Clearcasting is one of the most powerful effects in Classic and this Talent gives you a 10% chance to get it after you damage an enemy with your spell. 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